Meet Radeon ProRender for 3DS Max 2016 and 2017!

Creative? Designer? Artist? Just curious? Want to create stunning renders with ease? Meet Radeon ProRender, AMD’s fast, new, PBR-renderer for 3D Studio Max 2016- SP3 and 2017®. It’s free, too! And even though it’s still in beta, Radeon ProRender already has quite a few benefits to offer: Radeon ProRender is Open Source, and the only OpenCL renderer currently on the market. For you as an artist, this means that it’s hardware agnostic, and its performance is limited only by the power of your hardware – regardless of your setup’s platform or brand; If you can run OpenCL 1.2 or higher, you can run Radeon ProRender. It’s that simple.

Radeon ProRender is fully integrated into 3D Studio Max®, meaning you can use Max’® existing maps, materials and lights; After switching to Radeon ProRender in Render Settings, all you’ll need to do is  tweak your materials or lighting setup where needed. And you can of course work with anything from a simple shader node, to a complex setup. Radeon ProRender also comes with a library of beta material setups to get you started, and has great PBR and caustics support, in addition to plugging right in to Max’ normal, emissive, and photometric lighting capabilities. If you’re on a laptop, that’s no problem either, as you can use AMD’s XConnect™ Technology to speed up your renders even more.

Radeon ProRender is an easy to use, physically accurate renderer you can use to render anything from nature to mechanical to archviz. We’re pretty excited to be able to share this amazing renderer with you, and even though it’s still very much in beta, we hope you’ll like it as much as we do!

Download a copy and see for yourself!

10 Key Features You’ll Love

  1. It's Fast. Out of the box, the global illumination engine delivers physically accurate, photorealistic renderings, without any prior knowledge of complicated rendering or material setups.
  2. Built on OpenCL™, it's Hardware Agnostic, so it runs on virtually any hardware, including any combination of GPUs and CPUs.
  3. It's Easy to use. A push-button global illumination solution, it seamlessly combines physically accurate materials with existing 3ds Max® maps; existing 3ds Max® photometric lights can be used as well. Also, to help newcomers, most existing scenes are rendered without need for major rework.
  4. Integrated Materials are simple to use and editable in the 3ds Max® Material Slate Editor as nodes.
  5. It comes with a helpful and beautiful Material Library, ready to use. Artists can use, easily adjust, and quickly learn to make their own.
  1. Active Shade Viewport Integration means you can work with Radeon ProRender in real time, so you can see your changes as you make them.
  2. Physically Correct materials and lighting allow you to make true design decisions with global illumination—including caustics, also displacement and volumetrics.
  3. Emissive And Photometric Lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  4. Plug your laptop in and render even faster with AMD XConnect™ Technology.
  5. Using a Virtual Reality (VR) headset experience stunning 360 photorealistic raytraced environments created by Radeon ProRender. These VR environments can also be published to YouTube.
  6. It’s Free

Rendering

  • Active Shade Viewport Integration means you can work with Radeon ProRender in real time with physically accurate raytracing, so you can see your changes as you make them.
  • Instant scene preview with in ActiveShade.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, ambient occlusion.
  • Render Elements (aovs) (render layers) for post processing including support for opacity, world coordinates, UVs, material index, geometric normals, shading normals.
  • Region rendering support.
  • Batch/background rendering.
  • Control over frame completion and rendering with the ability to pause, set render pass limits and duration.
  • Render status window for progress and estimated completion.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are supported including the standard 3ds Max tone mapper.
  • Assign local resources (GPU and CPU) independently to either renderer.
  • Near linear acceleration when adding additional GPUs.
  • Built on OpenCL™, it's Hardware Agnostic, so it runs on virtually any hardware, including any combination of GPUs and CPUs.
  • Volumetrics support.
  • Virtual Reality (VR) camera support.
  • Super fast rendering.

Materials

  • Intuitive material design, based on layered representation of real-world materials.
  • A library of high quality materials.
  • Materials are simple to use and editable in the 3ds Max® Material Slate Editor as nodes.
  • There is also an Uber material for those who prefer this approach.
  • Physically Correct materials and lighting allow you to make true design decisions with global illumination—including caustics, also displacement and volumetrics.
  • Support for standard 3ds Max maps and additional new Radeon ProRender maps.
  • Support for Corona materials.
  • Interactive preview of Materials via the material browser thumbnails.
  • Import/Export Radeon ProRender materials via a RPR .xml file so materials can be shared.
  • UV generation modes and basic transform info for maps, which include scaling, offset and rotations.
  • Change textures and apply tiling/scaling while rendering in Active Shade.
  • Interactive preview of materials via 3ds Max material editor thumbnails and Preview Window.
  • Shadow catcher materials.
  • Displacement node/map support.
  • Share Radeon ProRender Materials, including those from Radeon ProRender for Autodesk Maya®.
  • Volumetrics support.
  • Support for Max 2017 physical material. *
  • Accelerated Subsurface Scattering (SSS) Materials. *

Lighting

  • Emissive And Photometric Lighting, as well as lights from HDRI environments, let you blend a scene in with its surroundings.
  • Supports 3ds Max standard and photometric lights.
  • Radeon ProRender photometric light type.
  • Support for fast IES maps and light distribution.
  • Emissive materials to allow any geometry to emit light.
  • Lighting values for emissive materials with the addition of lumen/lux/candela.
  • Support for textured emission.
  • Support HDRI environment mapping and lighting.
  • Support for environment override of reflections and refraction.
  • Ability to modify environment maps for half dome*, scale* and resizing*.
  • Ground plane shadows and reflections.
  • Support to use a backplate image as a render background.
  • Support for 3ds Max tone mapping and environment exposure controls.
  • Default lighting for scenes with no Radeon ProRender supported lights.
  • Emissive multiplier, real units for lights, and kelvin temperature value.
  • Accurate preview of all light types in ActiveShade with interactive update.
  • Real world units support.
  • Sun & sky support. Including time of day and location setting, as well as manual setting of sun position, plus the control of sun/sky atmospherics like horizon color, blur, and more.
  • Multiple Portal Light support (v1).
  • Backplate support.

Camera

  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Support for 3ds Max camera presets.
  • Virtual Reality (VR) camera support. Using a Virtual Reality (VR) headset experience stunning 360 photorealistic raytraced environments created by Radeon ProRender. These VR environments can also be published YouTube.
  • Support for 360 cameras (photospheres, cubesmaps, and stereo support).
  • Depth of Field (DOF) support.
  • Motion blur support.
  • Lens shift support. *

Workflow/UI

  • Installer and support for 3ds Max 2014*, 2015*, 2016 and 2017.
  • It's Easy to use. A push-button global illumination solution, it seamlessly combines physically accurate materials with existing 3ds Max® maps; existing 3ds Max® photometric lights can be used as well. Also, to help newcomers, most existing scenes are rendered without need for major rework.
  • Adjust tone mapping and exposure controls interactively with preview in ActiveShade.
  • 3ds Max tone mapping and environment exposure controls using the 3ds Max workflow, meaning existing tone mappers are supported including the standard 3ds Max tone mapper.
  • 3ds Max atmospherics support e.g. turbidity and sky albedo.
  • Viewport Update including undo/redo tracking and smart caching.
  • Material editing UI in both compact and slate material editors.
  • Debug/tracing feature for tracking down issues and problems.
  • Ability to create/edit/apply Radeon ProRender materials.
  • Radeon ProRender scene import and export.
  • Integrates into existing 3ds Max workflows.
  • Plug your laptop in and render even faster with AMD XConnect™ Technology.
  • Batch/background rendering.
  • Integration with MaxScript.
  • Import/Export Radeon ProRender materials via a RPR .xml file so materials can be shared, including with Autodesk Maya®
  • Renderstamp support.

* Coming soon to Radeon ProRender.

Gallery

Tutorials

Tutorial 1:

Overall Workflow and Introduction & Exposure Controls and Lighting

  • Tutorial 1:

    Overall Workflow and Introduction & Exposure Controls and Lighting

  • Tutorial 2:

    Depth Of Field (DOF) and Production Rendering

  • Tutorial 3:

    Panorama and Virtual Reality (VR) options

  • Tutorial 4:

    Motion Blur & Render Options

  • Tutorial 5:

    Creating physically accurate materials - glass and physical properties

  • Tutorial 6:

    Creating realistic materials - part 2 metals

  • Example:

    Example VR 360 output (lighthouse scene)

  • Example:

    Example VR Pano 360 output non-stereo (apartment scene)

  • Example:

    Example VR Pano 360 output stereo (apartment scene)

  • Radeon Pro Software:

    Radeon ProRender, a Powerful Physically-based Rendering Engine - Intro

Resources

User Guide

View the Online User Guide here.

Feedback and Support Forums

Forum.

Hardware & Support Information

  • Autodesk® 3ds Max® 2016 with Service Pack 3+ and 2017
  • A PC with Windows® 7, Windows® 8, Windows® 8.1 or Windows® 10 installed.
  • Hardware Support: Runs on both GPUs and CPUs. OpenCL™ 1.2 required for GPUs. AMD cards are however recommended. For non AMD OpenCL 1.2 cards, Windows 10 is required with the latest drivers.
  • For a system report and to find out if your hardware supports OpenCL™ 1.2, run GPU-CAP-Viewer.
  • Recommended Hardware: AMD FirePro™ W or S series or Radeon™ graphics card of the “Southern Islands” generation or beyond. Examples: FirePro™ W9100, W8100, W7100 GPUs; Radeon™ 7950 GPU, Radeon™ 7970 GPU, Radeon™ R280 GPU, Radeon™ R290X GPU, etc.